3D Studio Max 8
VRay Adv 1.47.02
Render time: 78hr 21min 59sec
GI (Global Illumination/Indirect Illumination)
DOF (Depth of Field): f/3.5
The original Oddball GI
render needed some more to it. Since it had objects that fell off into the distance, I thought a DOF would be perfect to showcase that element. To be honest, I think this one came out a whole lot better. For an eighty hour render, I'd certainly hope that it came out good! I'd like to hear your thoughts on the DOF.
Now I can finally get back to doing some renders.