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August 4, 2006
704 KB
1280×1024
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Comments: 30
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:iconcalzinger:
3D Studio Max 8, HDRI
VRay Adv 1.47.02
Render time: effectively over 170 hours
Render resolution: 1600 x 1280
Deviation #800

Depth-of-Field
f/2.8 (reverse aperture)
Hexagonal aperture
Subdivs: 50

For the trouble I went through to actually get this render to the finish line, it totally wasn't worth it. The DOF is just fine to me, though I know most will think it's too shallow. That is also just fine for me. The HDRI is somewhat subtle, only appearing on certain parts of the reflection map, but it's effective where it needs to be. The digital bokeh is a joke, but the sampling looks great with the hexagonal apperture to represent an actual bokah. I like the colors, the composition, the placement. There's plenty of depth and just enough falloff.

Well that's it guys. Ridiculousness...
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:iconvstyler:
~vStyler Jan 7, 2007  Professional Interface Designer
i like it.. i dunno if my personal visions's dof is quite that contrasted tho.
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:iconpickupjojo:
~pickupjojo Oct 3, 2006  Professional Interface Designer
Wow, amazing dude!
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:iconmand3rz:
wow, that's quite cool! very neat! :D
:wave:
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:iconravelithium:
Wow...thats stunning!
Reply
:iconshenyicheng:
如此晶莹剔透,作者水平不错
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